I actually made it out to a club night this past week! Bruce kindly hosted Terry and me in a game of Pulp Alley. A game mechanic are plot points and these figures below were placed about the table to indicate where these were.
Players contact a plot point to undertake a challenge and secure extra cards and/or meet victory conditions.
The game was a gangsters themed game. The cops had to escort Mr. Big across the table while the gangsters needed to get him alone and then resolve a plot point.
The cops were added by a variety of radio heroes, including the Shadow, the Green Hornet and Cato. In the end, the gangsters kind of goofed their way to victory (but we're not proud--a victory it was!).
Overall, fun mechanics. I wonder if it would work for Batman. At the other table, Dave hosted Scott and Craig in a 10mm Kursk game. Below, Craig is leading the motherland to a bloody victory.
I finished off a few more 54mm AWI guys, This time, I turned my brush to some highlanders from ATKMs. Nice figures. I wish I had the skills to do them justice.
There was about three times the detail on the highlanders (damned fabrics!) as on other figures so I only finished four of the eight figures. I think I am satisfied--I certainly won't be stripped them.
I have four more (including bagpiper) underway but have set them aside while I do a bunch of rebel militia (which go much faster!) and regain my patience.
Up next: I'm planning on gaming with Bruce this week. If I can find some time to read Pulp Heroes, I will also give some thought to a Batman game.